Developed with: Unity

Development date: 2021


Effect made using Standard Surface Shader, being a type of shader that defines the behavior of an object when applying a material to it.

This effect focuses on those triangles whose normals of the object are orthogonal to the camera, which are those that form 90 degrees with the camera, thanks to the scalar product, allowing to show the silhouette of the object.



Desarrollado con: Unity

Fecha de desarrollo: 2021


Efecto realizado mediante Standard Surface Shader, siendo un tipo de shader que define el comportamiento de un objeto al aplicarle un material.

Este efecto se enfoca en aquellos triángulos cuyas normales del objeto sean ortogonales a la cámara, es decir, que formen 90 grados gracias al producto escalar, permtiendo mostrar la silueta del objeto.